Dodge Brawl
Created a sprite sheet animation system that supports timeline animation, which allows users to create complex and engaging animations
Designed and Implemented Loading Animation from a JSON file which improves the process and flexibility
Added multiple monitor support using GLFW, which helps the engine switch between monitors in runtime
Created a Tilemap System that auto-generates the tile map from CSV files and a given Tile set, which improves the process and workflow of the user