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Portfolio - Kamchai
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Portfolio - Kamchai
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  • Created Clustered Shading using Compute Shader, which helps optimize a scene with a large number of lights


  • Utilized Vulkan synchronization allows GPU to render and present separately to reduce wait time on the host


  • Created a GPU particle system that computes millions of particles synchronously with the graphics pass


  • Implemented Parallax Occlusion using pyramidal displacement to improve depth illusion on the flat surface


  • Added real-time raytracing mode using the Monte Carlo method to accumulate light data along the path


  • Improved the raytracing result by Denoising with De Boor’s algorithm to mitigate artifacts from randomness


  • Added Deferred Shading Pipeline to support a tremendous amount local lights with maximum efficiency

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